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IT NEEDS A SACRIFICE

ROLE

Designer

DESCRIPTION

This was my first excursion into Unreal Engine, created for a university module. This was a horror game prototype, designed as a prologue for what would have been a larger game. I took a lot of inspiration from the New Weird genre, Videodrome, and House of Leaves. Using assets taken from the Unreal Engine Marketplace, I built the Meat Cathdral pictured below, replacing many of the textures of non-fleshy objects (trees, walls, etc) with gore, skin, membrane and guts textures. Pictured below is a short trailer/flythrough of the environment, and the game design document.

YEAR

2022

GENRE

Horror/Mystery/New Weird

Engine

Unreal Engine 5

FLYTHROUGH

GAME DESIGN DOCUMENT

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