top of page
JAMES MARSH
Cinematic Artist / Lighting Artist / Unreal Generalist
I am a Dundee-based tech artist with a background in audio-visual technology, theatre tech, and digital media content creation (motion graphics & game prototypes), now moving into lighting for games and cinematics.
The majority of my work is created in Unreal Engine 5, with some work in Houdini and Maya, rendered in Redshift and Arnold respectively.
bottom of page
