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JAMES MARSH

Digital Media Designer

I am an Edinburgh-based Digital Media designer with a background in audio-visual technology, theatre technology, and immersive experiences.

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I primarily work in Unreal Engine 5, but have experience with other 2D and 3D design packages.

UNREAL ENGINE

01

3D PLATFORMER / ADVENTURE

DESIGNER, BLUEPRINTS PROGRAMMING

KODA is an experiment in creating an animal-based 3D Platformer with the Unreal Engine Blueprints system. Initial work has taken around 3 months - still a work in progress!

02

HORROR CINEMATIC

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LIGHTING DESIGN, CAMERA, RENDERING, EDIT

A B-movie horror inspired cinematic created in Unreal Engine, using markerless motion capture with Live Link Face and iPi Soft. My colleagues handled the animation, and I designed the environments and handled the final renders.

03

HORROR PROTOTYPE

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ENVIRONMENT & LIGHTING DESIGN

This was my first excursion into Unreal Engine, creating a prototype/prologue for a horror game about a living house and the woman it assimilates, inspired by Videodrome and House of Leaves. While the prototype itself is not super impressive, I am still very proud of the Meat Cathedral environment. Created using assets from the Unreal Engine Marketplace.

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