JAMES MARSH
Digital Media Designer
I am an Edinburgh-based Digital Media designer with a background in audio-visual technology, theatre technology, and immersive experiences.
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I primarily work in Unreal Engine 5, but have experience with other 2D and 3D design packages.
UNREAL ENGINE
01
3D PLATFORMER / ADVENTURE
DESIGNER, BLUEPRINTS PROGRAMMING
KODA is an experiment in creating an animal-based 3D Platformer with the Unreal Engine Blueprints system. Initial work has taken around 3 months - still a work in progress!
02
HORROR CINEMATIC
LIGHTING DESIGN, CAMERA, RENDERING, EDIT
A B-movie horror inspired cinematic created in Unreal Engine, using markerless motion capture with Live Link Face and iPi Soft. My colleagues handled the animation, and I designed the environments and handled the final renders.
03
HORROR PROTOTYPE
ENVIRONMENT & LIGHTING DESIGN
This was my first excursion into Unreal Engine, creating a prototype/prologue for a horror game about a living house and the woman it assimilates, inspired by Videodrome and House of Leaves. While the prototype itself is not super impressive, I am still very proud of the Meat Cathedral environment. Created using assets from the Unreal Engine Marketplace.